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My Entry to the Aniboom/Marvel Motion Comic Contest

Oct 07 / 2009

While working on Lake Beast and running the Kickstarter fundraiser, I was spending my every remaining bit of energy on an entry to Aniboom’s motion comic contest they’re running. Its pretty cool. You get hi-res comic art, stock music and pro voice-overs and animate them however you want. 5 Finalists get $2,000 to finish the comic and the Grand Prize is $10,000. Marvel gave us 2 comics to choose from, Nova and Wolverine vs Hulk. I chose to do do the Nova story since I’m more into atmosphere and origin stories than I am muscle-heros duking it out in some imaginary scenario.

I decided to go as cinematic as I could, using the Batman Black & White series of motion comics (iTunes link) as my main inspiration. Check out my entry over at Aniboom!

Screen Grabs:

link chain LAKE BEAST Update: The Final Special Incentive!

Sep 29 / 2009

New update on the Kickstarter project blog – pledge for a chance to win a rare special prize!

link chain My Animation Process Video—Kickstarter

Sep 25 / 2009

Update on the Lake Beast project blog! This time its a video of me narrating my animation process over some timelapse footage of me working. Enjoy!

Tape08: Lamech, Methuselah

Sep 15 / 2009

“Boys after girls, and the girls after the boys.”

link chain What is Inspiring the Look of Lake Beast

Sep 10 / 2009

New Update on the Lake Beast Kickstarter project page!

Back My Next Short Film!

Sep 06 / 2009

Most of you are probably aware of this by now (since people hear about my happenings less and less through my blog) but I am working on a new animated short tentatively called Lake Beast. I have a Kickstarter page set up with info and all the ways you can back the film and get cool film-related stuff in return! Visit: LAKE BEAST

It is the film I wrote a little bit about here. I may write a little bit more about the project here, but I will definitely be keeping the project blog going over on Kickstarter as funds are raised, so keep your browser pointed there.

Also, check out the graphic to the right. It shows a quick update to how the project funding is going, so you can keep tabs here too. Thank you all for your amazing support!

PS – and thank YOU Kickstarter for such an amazing service!

My Dream Sketching App: Found?

Aug 06 / 2009

You may remember a couple posts I wrote about an ideal sketching app. (Part 1 HERE and Part 2 HERE) The gist of what I wanted was an app that does not require you to save your file somewhere on the hard drive before or while youre working, it just saves it automagically as a thumbnail in a library for you. Well, I found an app recently that does this very thing, and get this – its FREE! Its called Sketchbox and it is pretty darn good. (LINK)

Its advertised as a Stickies replacement, but that makes it sound too limited and boring. Yeah, you can type notes on the “stickies” in Sketchbox, but you can also draw on them with a pretty good, although limited marker/eraser tool. You open a new sticky, draw on it, then close it and its saved in your library, just like I wanted! Simple as that. No file naming, finding the right folder to sort it in, etc. Just draw and youre done. You can also take a screenshot with a sticky and use that as a background for it, so if you wanted to draw notes or ideas on top of something, just click the camera, take the screenshot, then start drawing on it. Pretty great. You can also save your drawing out as a .png with an alpha channel, so it can act as a springboard to the big boy apps too.

All its missing to be the perfect sketching app is a bit more refined options with the marker and eraser. If the opacity could be set to wacom pressure, and maybe a brush with feathered edges, and also an eraser with these same options then I’d be super happy. But as the drawing tool stands it gets the job done. There is also an alarm feature that I cant imagine myself using, but other than that its a great study in a well made, simple, focused app. Go check it out for yourself!

The Downfall of Guybrush Threepwood

Aug 03 / 2009

First off let me say I have a great admiration for what Tell Tale Games are doing in bringing back adventure games, and Im very excited that there is a resurgence of interest in the genre as it was my absolute favorite type of game back in the days of DOS. I felt like I was getting to interact with and manipulate a fully realized cartoon movie or show with those games, much more so than anything I had played up until then on NES or Super Nintendo. So, I dont mean for this to be a “diss” on Tell Tale and their artists but more of a constructive critique hopefully (with an exaggerated, silly title, heh). Of course, art and design are subjective and this is all coming from my own preferences. At the least, I want to better understand what makes a character design work or fall flat in my mind as an exercise.

Those of you who follow my Twitter know I recently went on a little rant about the character designs in the new Tales of Monkey Island game that recently came out. I find it very uninteresting and even strange and unappealing. Since he is the main character in the series he needs to really draw people in with an appealing design. Of course thats not the ONLY thing that matters, but thats my focus here.

Here is a screenshot of the game showing Guybrush. I’m just going to focus on his head’s design in this post. I think its important to first think of who he as a character when we consider his design. His personality in the series is an aloof, not-so-bright but likeable wanna-be pirate. The Guybrush shown in this screenshot looks a little dimwitted I guess, probably because his eyes are close together and appear to be sort of glazed over (but that might just be the 3D lighting speaking, or his too-big-for-his-eyeballs pupils, heh). The rest of his design and in this case, his pose communicates slight over-confidence and I guess bad hair grooming technique? I dont really know. Its sort of a blank slate with wonky hair attached.

Speaking of the hair, I cant stand that its glossy. I think it should be matte like his clothes, with little or no shine to it. His hair also juts out in awkward, superfluous angles that add nothing to and distract from the design. It leads your eye all over the place and is confusing to look at. I personally dont really dig goatees in general (in real life), so thats a minus for me too, and maybe a double minus since his sticks out like an overgrown bee stinger. The ponytail is in the original Guybrush design of years past, so I’ll give it a pass, heh.

In order to better understand what makes up the design of his face, I traced over it in Photoshop. I found the face to have too little “meat” to it and the eyes are uncomfortably close together. The attempts to make the design “interesting” end up coming off as distracting (the aforementioned hair problems) and the size and shape of his nose add to the feeling of a strange, sunken-in face.

After doing that quick study, I tried my best to improve each of these things that I feel cause problems and a lack of appeal in Guybrush. I tried to give his face a more relaxed, less pinched look by filling the cheeks out slightly. Then I gave some distance between his eyes, but tried to keep them feeling aloof and slightly dim-looking. Instead of that ghastly goatee I gave him a slightly exaggerated and (hopefully) fun chin with a wide, kind of distant grin. Im a little worried I went too anime on his hair, but I think it feels more attached to his head and part of his personaility this way.

So this is what I came up with as an improvement to his character model – the face specifically. What do you think?

P.S. – Dont even get me started on this side character model they use at least 3 times in the game for different characters. Its so profoundly dull it would require a full post on its own.

Edward the Invincible book trailer

Jul 08 / 2009

Check out the new trailer and website for my children’s book Edward the Invincible! There is also a new coloring book version of the book for sale. Check it all out on the site!

Tape07: Refrigerated Restless Leg

Jun 29 / 2009

Stay in from the heat and fidget the summer away.

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